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trigger strategy : ウィキペディア英語版
trigger strategy
In game theory, a trigger strategy is any of a class of strategies employed in a repeated non-cooperative game. A player using a trigger strategy initially cooperates but punishes the opponent if a certain level of defection (i.e., the trigger) is observed. The level of punishment and the sensitivity of the trigger vary with different trigger strategies.
==Trigger strategies==

*Tit for tat (the punishment continues as long as the other player defects)
*Tit for two tats (a more forgiving variant of tit for tat)
*Grim trigger (the punishment continues indefinitely after the other player defects just once)

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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