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trigger strategy : ウィキペディア英語版 | trigger strategy In game theory, a trigger strategy is any of a class of strategies employed in a repeated non-cooperative game. A player using a trigger strategy initially cooperates but punishes the opponent if a certain level of defection (i.e., the trigger) is observed. The level of punishment and the sensitivity of the trigger vary with different trigger strategies. ==Trigger strategies==
*Tit for tat (the punishment continues as long as the other player defects) *Tit for two tats (a more forgiving variant of tit for tat) *Grim trigger (the punishment continues indefinitely after the other player defects just once)
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「trigger strategy」の詳細全文を読む
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